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Alpha 20 7 days to die ps4
Alpha 20 7 days to die ps4











alpha 20 7 days to die ps4

  • Bandit models have been started for A21.
  • All traders have been converted to new HD standard.
  • All legacy zombies have been converted to new HD standard.
  • Blocks, like doors, can respond to them by doing something such as opening or closing.
  • A block trigger system added with multiple triggers, like switches, and can be on a layer.
  • Lights go out when rally marker is activated.
  • Tutorial Quest uses the beacons to point out nests and rocks.
  • Fuse Boxes updated and made into triggers.
  • Bedrolls can be recolored during placement.
  • New mesh generation, shaders and lighting for plants and grass and optimized colliders.
  • Temporal Anti Aliasing option with a separate sharpening option.
  • Wind dynamically affects leaves and plants and wind will gust.
  • Weather changes more often and has more variety.
  • More tracks and better segment mixing for wider variety.
  • New Tier 3, Tier 4, and Tier 5 locationsġ3) Dynamic Music and Ambient Audio Improvements.
  • Over 145 new POI's and many new props and environmental decorations.
  • New Gas Station (shown to reveal Restore Power Quest.
  • Biome gamestage modifiers added for loot and enemies.
  • 11) Loot Progression and Gamestaging Improvements.
  • Improvements to quest tier completion reward and trader to trader quest.
  • Improvements made to quest progression.
  • Trader goods offered tweaked to better match gamestage progression.
  • Many weapons reskinned to apocalyptic art style.
  • Lever Action Rifle Tier between Bolt and Sniper.
  • alpha 20 7 days to die ps4

    Pipe weapons craftable from backpack without need for schematic.

    alpha 20 7 days to die ps4

    Wasteland will have a greater gamestage boost creating even tougher enemies and even better loot.

    alpha 20 7 days to die ps4

  • Snow and Desert will have gamestage boost creating tougher enemies and better loot.
  • Stealth still works but zombie senses are heightened so stealth play is much more challenging.
  • When turned on Zombies can sense the player from much farther away and stay focused on the optimal path to where the player is.
  • Basemap renders faster and terrain size is in smaller chunks for quicker updates.
  • Quality setting effects basemap distance and mesh density.
  • Changes to the world and player built forts are represented in distant terrain.
  • ALPHA 20 7 DAYS TO DIE PS4 UPGRADE

    Simplified upgrade path: Frame/Particle Board -> Wood -> Stone -> Concrete -> Steel.Blocks from the shape menu are placed as particle board blocks that function the same as frame blocks.Shapes are shown as shaded drawings of blocks.Expanded Seat allows 1 passenger on Minibike and Motorcycle and 2 extra passengers for 4x4.Tinting mask will allow vehicles to have color details added to differentiate vehicle owners better.Multilayered for sewer systems below groundlevel buildings and the ability for ends of one tile to match up with those of an adjacent tile so that everything generates looking consistent and aligned. City tile system randomly places city buildings into tiles so that they are aligned well with each other and city streets.Biome selectors and city selectors to allow users to control the density of these map features.Additional controls in the map generation interface to give players more options for terrain generation such sliders to determine mountainous vs flat (for example).There will be a stable of different land features for the game to choose from. New stamp tech that will allow artist created features such as mountains, hills, rivers, etc.TFP will be working with Unity devs directly.The information below has been taken from the official 7 Days to Die dev diary. Video player What's New in 7 Days to Die Alpha 20













    Alpha 20 7 days to die ps4